![]() Though Jackson claimed to be unfazed by all the criticism, he did take it into account for Hobbit: The Desolation of Smaug. Worse, purists compared HFR to a cheap TV effect and called it vastly inferior to time-tested 24 fps. Why did nay-sayers dislike HFR on Hobbit: An Unexpected Journey? First off, many felt that the higher frame speed looked too real, revealing production flaws and ruining the suspension of disbelief. Unfortunately, it didn't quite happen that way. ![]() With that in mind, I went to an HFR screening as an unabashed 3D buff, hoping to be absorbed by the story and not distracted by the tech. ![]() Because of all that, Jackson decided to tone down the too-sharp images for the HFR version of The Desolation of Smaug to make it more filmic and please critics and fans alike. Those folks found that the hyper-realistic screenings ruined the magic, while others like myself enjoyed the eyestrain-free 3D experience and felt it should be given a chance, despite some issues. Peter Jackson's introduction of high frame-rates (HFR) in Hobbit: An Unexpected Journey caused him an unexpected headache: many filmgoers hated the new tech.
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